Commentary, TV

The Walking Dead: "Judge, Jury, Executioner" // Recap

March 5, 2012

To me, season two of The Walking Dead presents a twisted Walden-like experiment gone awry.  While citing B.F. Skinner’s utopian novel is certainly an atrocious stretch worthy of flesh-rotting infection, be sure to read on to see what I’m getting at here.

Last night’s emotionally “eviscerating” episode — “Judge, Jury, Executioner” (skillfully directed by Gregory Nicotero) — represents the culmination of that experiment for the directors and producers behind the series.  While a number of films of the past 12 years helped pave the way for a more visceral and human take on the zombie apocalypse trope (most notably, 28 Days Later by Danny Boyle), nothing quite like The Walking Dead has ever existed (at least by season 2’s standards).

Here, AMC’s vision of the apocalypse uses the desolate backdrop of a bygone civilization and moral order to closely examine the enduring principles of human nature.  Leave it to a force like an apocalypse to unearth said principles in their most primal forms.

As per the aforementioned 28 Days Later, season 2 stokes one timeless question: At what point do civilians (the “living”) become indistinguishable from the monsters that shamble, prowl and stalk them through the darkness, on the outskirts of their cities, neighborhoods, or camps?

We are now seeing Dead‘s ensemble cast do a fine job of devolving into their survival instincts.  Perhaps taking a page or two out of the Lord of the Flies, the character archetypes are brimming with detail and coming to the surface in very primordial shows of brutality and restraint.

Drama is the keyword here, though.  Dead, at this juncture, is so much more than a “zombie show.”  Last night, it transcended it.  If it at all resembled the clichés inherent to George Romero’s original parable (circa 1968) when it began, it’s now reversed the formula into a entrails-biting drama series set against the backdrop of an apocalypse.  This is atypical of what Hollywood thinks is a good survival-horror zombie story, that’s for sure.

Curiously, a conspicuous ratio of season 2 subtracts much of the rabid packs of the undead chasing after the living (although such hair-raising scenes naturally help move the story along, and prove all-the-more stark and terrifying on behalf of their carefully placed sparseness in the season).

Season 2 is largely made up of the survivors themselves, developing relationships, bonds, searching for ways to live as a communal order.  Searching for ways to avoid fighting; killing each other off; or attempting suicide as a final or prophylactic solution.  Not only do these survivors fight to stay alive; they fight to hold on to their desire to go on living.

Yet, the thesis we are seeing unravel here is that, ultimately, crimes against your fellow man are inevitable, especially in a world where every hour of every day is a struggle for survival.  When the gristle of civil order is boiled away from any given group, power struggles rear their ugly heads — particularly between the show’s natural leaders, namely Rick Grimes [Andrew Lincoln]; Shane Walsh [Jon Bernthal]; and Hershel Greene [Scott Wilson], whom all have demonstrated splintering methods of maintaining peace and order.

Kudos to AMC’s writers and producers, then.  The show is a great deal more frightening because of their willingness to push dramatic boundaries.

At first, I didn’t know what to feel about our star cast of survivors being transformed into a commune on Hershel’s farm.  The season started to feel like a “spin-off.”  I feared I’d get bored of the cast being localized to one static locale, whereas season 1 had a busier and more frantic, harrowing sense of journey and purpose.

It was only after several episodes in that season 2 had a retroactively positive effect on my sensibilities for good drama, particularly when the gore hit the fan during the mid-season finale (“Pretty Much Dead Already“), where it was revealed that Sophia Peletier (Madison Lintz; Carol’s missing daughter) was one of the walkers in Hershel’s barn of zombie “relatives.”  A man who takes the term “family man” to new, uncharted territory.


“Judge, Jury, Executioner” finds Randall (Michael Zegen) being tortured by Daryl (Norman Reedus) for information on the survivor group that attacked Rick, Glenn (Steven Yeun), and Hershel.  As fans may recall, Randall is the assailant that was mercifully rescued by Rick during a zombie raid that followed the bar shooting in town (E9, “Triggerfinger”).  Broken down, Randall confesses that the group he ran with once raped two female survivors, forcing their father to watch.  When Daryl relays this nasty piece of intel to the others, the group is convinced that Randall is a threat that needs to be eliminated, lest all the other survivors be put at risk.

Circumstances are, at this juncture, distinctly exacerbated by the two male leads in the pack, Rick and Shane, who are vying for power — the latter of which believes that ex-lover Lori Grimes (Sarah Wayne Callies), Rick’s wife, is carrying his unborn child.  As such, an even more pressing sense of measure (to ensure the safety of the group) is being relegated to Shane and Rick (respectively), who both demonstrate conflicting codes of ethics as the story progresses.

Meanwhile, Dale (Jeffrey DeMunn), is shocked and mortified by the group’s very openness to killing another human being (one of the “living”), especially for crimes that Randall (only a “boy”) will supposedly commit in the near future.  From his purview, Randall’s execution would utterly destroy any semblance of the civilization they knew before the apocalypse.  Dale, as it were, stands for the last caterwaul of humanity in a soulless, dog-eat-dog world of chaos and warring tribes.  (Again, the brilliance of this show is that the zombies are oftentimes the survivor group’s least of concerns.)

Making matters worse is Carl (Chandler Riggs), Rick’s young son, who is beginning to show signs of mental deterioration.  Who can blame him, given the world he’s being reared in?  Carl, gradually becoming more obsessed with being able to fend for himself, steals a gun and (recklessly) wanders off into the woods.  There, he encounters a walker, whose feet and ankles are buried in a patch of thick mud.  When Carl fails to kill the walker, however, it breaks free of its muddy fetters and nearly has Carl for dinner.

Carl escapes, but only barely.

It’s enough to want to smack the kid over the back of the head:  “What did you think would happen, dude?  Have we already forgotten what happened to Sofia?”

At the farm, as the group palavers over the fate of their prisoner, Dale delivers a speech of I Have a Dream proportions to stop Randall’s execution, but to no avail.  The overwhelming majority of the star coterie (including a spirit-crushed Hershel) would rather concede to Shane’s paradoxical code of peacekeeping (without death, there is no life) than cater to giving Randall a chance to prove himself as a future member of the pack, and thus put everyone’s life at risk.

Yes, Rick is leading the way.  But let’s face it, Rick wouldn’t even be entertaining the thought of executing Randall if it weren’t for Shane’s toxic, Machiavellian vibes, right?

Shortly thereafter, Rick, Shane and Daryl take Randall to the barn to execute him.  They tie him up, blindfold him, kneel him down, and grant him a moment for expressing any last words.  Now, as unsurprising as it was for Rick not to go through with the shooting (it was explicitly contrived of the writers to have Carl show up and, surprise surprise, derail his father’s resolve), it was as diametrically shocking to see Dale get his guts torn out by the Mud Zombie during a walk into a dark field to investigate a strange sound.  The very walker that Carl essentially led back to the group, no less.  Nice touch.  Unexpected, too.

I don’t know about you guys, but my zombie apocalypse handbook says if you’re going to investigate a strange sound, don’t go alone.  Lest you’re left dealing with the Mud Zombie by yourself:


It was a heartbreaking, gut wrenching (pun intended) scene.  Dale, the remnant symbol of moral conduct, virtue, and grace was, in no direct terms, sacrificed.  While it’s something I could not predict, I applaud the writers for employing what may be a necessary evil.

In the coming episodes, I foresee puddles of ignitable fodder in each member of the surviving ensemble, as they contemplate who they were before the apocalypse hardened their souls.  Dale was, essentially, a mirror to who they were becoming, and it was treading alarmingly close to what the undead have become.  While gruesome, his death was quasi “Christ-like,” as it inevitably ushered in (at least in my estimation) a stronger will to honor his message by those in the group more inclined to step forward and live an incorruptible and principled life, even despite the relentless threat of dismemberment and infection all around them.  And who might that individual be?  My humble prediction: Rick.  And Shane will be right there to meet him, going the opposite direction.

Of course, I could be proven wrong.  As tired and worn as the zombie-apocalypse genre may be by 2012’s standards, The Walking Dead is a new breed of putrefaction that rots in defiance of its cadaverous cousins.  I don’t know about you, but I’m sold on season 2.

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  • Reply cristycarringtonlewis March 6, 2012 at 1:40 am

    I thought Carl’s storyline was particularly interesting this week – not that it’s been especially intriguing in the past (he spent most of his best episodes in a coma). That said, I was hoping the zombie would get him. Ultimately, I wasn’t surprised that it was the same zombie that killed Dale, but I couldn’t tell if Carl had left the gun behind or not, so it would have been interesting if the zombie had the gun in it’s possession and had managed to use it on Dale. What’s with the ripping into the entrails? It seemed like the zombies predominantly used their teeth before – is this a new trend? Are the zombies LEARNING? RIP Dale – you will be missed. Yes, he was my favorite character and I always use his figure when we play our Walking Dead board game. Nice, analytical study of the show. Like the reference to The Lord of the Rings; that’s occurred to me as well.

    • Reply Richard Sanchez March 6, 2012 at 4:21 pm

      Thanks Ms. Carrington Lewis! It would be nice to see Carl take more of a center role than to be a vehicle of suspense between Rick and Lori, where he begins to grow into his own character, rather than be the wide-eyed son. Still, I did feel as though it would have been a bit more realistic that the mud zombie get him … but perhaps the writers felt killing off the innocent Sofia was intense enough for dead kids (for now, at least) … And yeah, what was up with Mud Zombie’s ability to rip through abdomens with bare hands? When Talking Dead aired right after, I noticed that the director (who guest spoke on the show) justified it by saying that the zombie’s fingers were really sharp due to their boniness and that its nails were really long. It seemed a bit of stretch, though

      R.I.P. Dale, you were awesome.

      Waitaminute, there’s a Walking Dead board game? That is hilarious :).

      • Reply cristycarringtonlewis March 6, 2012 at 6:37 pm

        Yep. And we own it. There are two out there and the other is bases on the comic, so you have to order the television show version. I know, I’m a HUGE geek (but so are you since you wrote an entire review about The Walking Dead).

        I am not buying the bony nail explanation; that’s worse than the Grassy Knoll conspiracy theory. This was an act that was inconsistent to previous zombie behavior. And the director got called out.

  • Reply cristycarringtonlewis March 6, 2012 at 1:40 am

    Ooops, I meant Lord of the Flies…too many Frodo references in my life lately.

    • Reply Richard Sanchez March 6, 2012 at 7:59 pm

      I am huge geek, and I’m proud of it! Yeah the bony nail explanation was weak sauce … It’s like Dale was suddenly made of taffy or something. But, it was a treat for the gorefiends out there.

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